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Zsolt Berghammer
bzsolt
3d modeling/texturing



Location:
Hungary

Language(s):
English, Hugarian

Member Since:
November 2005

Last Updated:
27 May 2009

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Skorge
3ds max, BodyPaint, mental ray, Mudbox, Photoshop, ZBrush
May 2009


   
Hi there!
I want to share with you my latest work. This project finished in March, but the result was terrible... Two days ago I've seen Martin Krol's interview at ZBC and it made me thinking to re-lighting and re-rendering my scene.
The models are done in 3ds max, and Mudbox. Each part are worked in Mudbox, but I only use diplacement maps for the organic parts ( my machine aren't a lightning ). Textures in Mudbox, Photoshop, Bodypaint. Render in Mental Ray.
The whole model is 38 millions polygons (but it less without disp map on the hard surface objects ) around and use 49 several texture maps (1024-4096).

I will show more images when it show up in the gallery.

By the way I would like to say thanks for my friend Tamás, who helped me lot on the final image, and for Arda Kutlu for his awesome scripts!

I hope you like it
Cheers
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